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Corps Command: Dawn's Early Light

#38471BGG ↗

2010 · 2-2 players · 240min · weight 2.09 · 147 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
38471
Name
Corps Command: Dawn's Early Light
Year
2010
Rank
9507
Min players
2
Max players
2
Playing time
240
Min playtime
120
Max playtime
240
Avg weight
2.0938
Num weights
32
Bayes avg
5.59741
Average
7.27721
Users rated
147
Num owned
334
Wanting
15
Wishing
62
Num comments
75
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Chit-Pull SystemDice RollingHexagon Grid
Categories (2)
Modern WarfareWargame
Description (1938 chars)

THIS GAME HAS BEEN DISCONTINUED. The Soviet First Tank Army crosses the border into Germany and strikes into the Eisenbach Gap, seeking to rip open the belly of NATO's defenses. American and German troops scramble from their bases to try and delay the Soviets, for if they get through, they will drive all the way to the Rhine. Over two thousand tanks will meet in the decisive engagement of the war. The Corps Command system returns with a modern twist! Asset chits allow players to bring in reinforcements and influence the battle space with gunships, chemical attacks and electronic warfare. New defensive fire rules give an attacker a reason to sweat and encourage players to match their units to the right terrain. All of this with the same lean, mean and simple system as the first game in the series, Corps Command: Totensonntag. The Soviets hit hard but fold fast - as their units wear down they lose initiative, making them less and less capable, and the clock is against them. The NATO (American and German) forces defending the Gap are highly capable but are outnumbered and playing for time. Both players are being asked to do the impossible - to win the greatest tank battle of all time. The game ships with: A 17" x 22" map that beautifully depicts the lush, West German landscape of the Eisenbach Gap. 136 colorful, 5/8" counters, representing the battalions and brigades that fought the first battle of World War III. Easy to learn, quick to read, rules. Be up and playing in less time than it takes to set up other games. Better yet, if you know how to play Corps Command: Totensonntag you know the basics of Corps Command: Dawn's Early Light. Players' Aid card and Terrain Effects Chart. Everything lovingly packaged in a good-looking box. Look for the new edition Dawn's Early Light Red Hammer coming soon. Other Games in Series: Totensonntag Corps Command: Dawn's Early Light – Red Hammer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.