2008 · 1-4 players · 30min · weight 3.24 · 176 ratings
BGG raw
Description (2072 chars)
War for Edaðh is an alternative game of battle and skirmishes that uses cards. But don't let the cards fool you. This is no CCG or regular card game. In the base game - War for Edaðh - you get troops, leaders, standards, terrain and all aspects of a battle. Cards are used in the core gameplay which is a unique, tactical system that places the outcome of each conflict in your hands - your decisions and choices alone determine success or failure. In any actual conflict from a fight to a hunt to a chase to negotiation, you would pit your skill and experience against your opponent. You read his moves, try to outsmart him and make a winning move. With War for Edaðh's core gameplay you do the same. Yet this game is simple to learn and play, but like all good strategy games will always offer a challenge and is hard to master. Modular rules mean that War for Edadh can be played very simply with anyone of age 7+, or with expanded rules you get more depth of gameplay, more tactics, more options and more ways to play the game. As your familiarity with the game increases so it can provide you with more and more of a challenge and more variety. Game Features Strategy game - card driven gameplay/combat resolution where your choices and decisions alone determine success or failure 2-player battle games - 4 variations: unit vs. unit (15-20 min playing time), best of 3 (45-60 min playing time), skirmish (60-90 min playing time) & battle (90+ min playing time) Solo play Multi-player games (requires 2+ copies of War for Edaðh or War for Edaðh + 1 or more expansion decks - see 'More Information' section below) Team game (requires 2+ copies of War for Edaðh or War for Edaðh + 1 or more expansion decks - see 'More Information' section below) Tailor the game length Tailor the depth of the game - nb. expanded rules are simple and easy to integrate into the game All statistics and information are on the game cards - no tables! Expansions consist of set decks of cards - not randomly packed
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.