← all games

Sea of Thieves: Voyage of Legends

#382016BGG ↗

2023 · 2-4 players · 120min · weight 2.80 · 142 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
382016
Name
Sea of Thieves: Voyage of Legends
Year
2023
Rank
14735
Min players
2
Max players
4
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
2.8
Num weights
5
Bayes avg
5.53933
Average
6.50808
Users rated
142
Num owned
510
Wanting
19
Wishing
200
Num comments
49
Fetched at
Sat May 02 2026 17:00:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingPick-up and DeliverTake That
Categories (2)
PiratesVideo Game Theme
Description (2285 chars)

The official tabletop adaptation of the hit video game, Sea of Thieves: Voyage of Legends is a competitive 4X game for 2-4 players. From fulfilling bounties and following treasure maps, to raiding forts and boarding ships to steal their loot, players live the life of a nefarious pirate as they compete to earn the title of Pirate Legend before their rivals. But, players must be wary. Gaining reputation will not be easy, and they’ll have to contend with more than just their rivals. Ancient ships prowl the oceans, and foreboding forts blot the horizon, both crewed by hostile skeletal foes. Behemoths like the kraken and megalodon, easily capable of capsizing a ship in moments, lurk in the deep just waiting for unsuspecting craft to pass overhead. Earning reputation enough to become a pirate legend can be achieved in a variety of ways, and there’s no one way to victory. Searching out and completing contracts from one of the trading companies is a just as much a path to success as hunting enemies, and however you choose to earn your coin, spending it to upgrade your fleet with special crew and bigger ships is always a good choice. Gameplay is intuitive and easy to learn, with a fresh and streamlined approach to 4X games. Player turns follow a straightforward action economy and are designed to be quick to keep the action flowing and reduce downtime around the table. At the end of each round a fortune card system provides rubber-banding for players that are lagging behind, helping to keep the game competitive until the very last moment. The playing area, special crew, locations of treasure and enemies, and events that occur are randomised each game, meaning that every game will be different even before factoring in the actions and decisions made by the players at the table. Players will have to be engaged at all times, thanks to these cards, which can be played at any time, and because unlike other games in this genre, they won’t have safe or fixed bases — all players ply the same seas around the outpost in the middle of the table, and must constantly be on guard for attacks. Can you win the race to become a pirate legend before your rivals? Or will you forever be a scurvy knave? Find out the answer on the Sea of Thieves!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.