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S.T.A.L.K.E.R. The Board Game

#381246BGG ↗

2025 · 1-4 players · 180min · weight 3.82 · 1,072 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
381246
Name
S.T.A.L.K.E.R. The Board Game
Year
2025
Rank
2131
Min players
1
Max players
4
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
3.8169
Num weights
71
Bayes avg
6.22534
Average
8.63048
Users rated
1072
Num owned
3536
Wanting
146
Wishing
1209
Num comments
383
Fetched at
Sat May 02 2026 15:54:24 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action / EventCooperative GameDice RollingMultiple MapsNarrative Choice / ParagraphScenario / Mission / Campaign GameSolo / Solitaire Game
Categories (7)
AdventureExplorationFightingHorrorMiniaturesScience FictionVideo Game Theme
Description (1228 chars)

S.T.A.L.K.E.R. features high-quality models and top-notch components that transport players to the harsh and cruel Zone. The mechanics have been carefully crafted to provide players with a sense of tension and danger as they tackle the game's challenges. At this point, we know that the game will please hardcore players while being accessible to people who are just starting their journey in story-driven board games. The core narrative will be based on the S.T.A.L.K.E.R.’s campfire stories. The missions themselves are divided into separate boxes, allowing for a smooth transition into the game itself. S.T.A.L.K.E.R. The Board Game is a fully co-op, story-based “zone” crawler. It is set in an alternative version of the Chornobyl Nuclear Plant Exclusion zone, full of anomalies, relics, mutants, emissions, and dark secrets. Every mission will offer a different approach - either sneak in or go in guns blazing. Both systems are integrated seamlessly into a highly tactical experience. But you always have to remember that Zone is full of surprises - toxic radioactive rain, upcoming emissions, anomalies, or bands of mutants roaming around can cross your plans. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.