← all games

Comet

#381078BGG ↗

2023 · 2-4 players · 75min · weight 2.13 · 889 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
381078
Name
Comet
Year
2023
Rank
3454
Min players
2
Max players
4
Playing time
75
Min playtime
45
Max playtime
75
Avg weight
2.1304
Num weights
23
Bayes avg
5.95306
Average
7.16804
Users rated
889
Num owned
1560
Wanting
59
Wishing
493
Num comments
147
Fetched at
Sat May 02 2026 15:55:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
End Game BonusesGrid MovementHand ManagementHexagon GridMulti-Use CardsResource to MoveSet CollectionVariable Player Powers
Categories (3)
AnimalsPrehistoricRacing
Description (1415 chars)

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet. The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win. 1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards! 2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game. 3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.