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Cat-a-comb

#380975BGG ↗

2024 · 2-2 players · 15min · weight 1.29 · 172 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
380975
Name
Cat-a-comb
Year
2024
Rank
8960
Min players
2
Max players
2
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.2857
Num weights
7
Bayes avg
5.60879
Average
7.03105
Users rated
172
Num owned
727
Wanting
3
Wishing
77
Num comments
56
Fetched at
Sat May 02 2026 16:47:40 GMT+0000 (Coordinated Universal Time)
Categories (1)
Abstract Strategy
Description (1141 chars)

Your goal in Cat-a-comb is to get your cats stacked in all the right places. To set up, each player takes all six cat cubes of one color (black or white). Place the nine tiles — three each of brown, white, and black — into a 3x3 grid, then choose a player to play the three neutral brown cubes on a tile of each color. The other player then takes the first turn. On a turn either place one of your cats from your reserve onto a neutral cat or opposing cat that is sitting directly on a tile, thereby creating a stack of two cats, or take a stack of cats from a tile and distribute them on the board, placing the bottommost cat onto an adjacent space, then the next cat onto a space adjacent to the one just placed, then (if present) the final cat adjacent to that one. (A stack can consist of one cat.) You can never place two cats of the same color directly on top of one another, and your turn cannot end with a stack taller than three. You win at the end of your turn if (1) you have a cat on the top of the stacks of all the tiles of one color or (2) you have a cat on top of three stacks that are each three cats high.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.