1998 · 2-4 players · 60min · weight 2.44 · 186 ratings
BGG raw
Description (935 chars)
In this unique game, players buy plots of land on a large, grass-covered board. After a random-like placement of twelve placement markers, the players simultaneously bid for cards which will allow the players to put control markers on the board in the positions indicated on the cards. However, only three cards are available, so only the top three bidders will receive a prize. As if the pressure wasn't enough, players receive a supply of bidding chips (called cowboy tiles) at the beginning of the game, which are only replenished by bidding lowest or zero (missing out on a card/placement) or by selling an owned plot (only 4 or 5 sales per game). Some of the plots that the players own will score differently, depending on the timing. At the beginning of the game, border plots are the key; later in the game, control of lakes and large masses of tokens are at a premium. The scoring values vary over the 4 rounds considerably.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.