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Aces of Valor

#369689BGG ↗

2022 · 1-1 players · 30min · weight 2.67 · 137 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
369689
Name
Aces of Valor
Year
2022
Rank
9696
Min players
1
Max players
1
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.6667
Num weights
6
Bayes avg
5.59386
Average
7.97803
Users rated
137
Num owned
411
Wanting
39
Wishing
154
Num comments
71
Fetched at
Sat May 02 2026 16:48:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingScenario / Mission / Campaign GameSolo / Solitaire Game
Categories (3)
Aviation / FlightWargameWorld War I
Description (1759 chars)

Welcome to France! Aces of Valor is a solitaire game where you command a fighter squadron on the Western Front during World War I through a campaign of multiple missions to score as many victory points as possible to assist the war effort. You can play as the Germans, or one the Entente powers (British, French, or Americans). Each aircraft counter represents the pilot and the aircraft combined, and your squadron will have up to eight at any given time. The player chooses the campaign’s duration (8, 12 or 16 missions), and draws a card to determine the objective of each mission, which includes patrols, trench strafing, photo recon, artillery spotting, balloon busting, and bomber escort. The player’s flight moves across a gridded map that is a semi-historical representation of the Western front. Anti-aircraft fire is heaviest near the trenches but can happen anywhere over enemy territory. When combat occurs, aircraft are moved to an “Initiative Track” for up to three rounds of combat, where pilot skill, aircraft performance, and luck all come into play to determine the outcome. The player earns mission points by destroying enemy aircraft and ground targets, and also by escorting bomber and 2-seater aircraft on successful bombing, photo reconnaissance and artillery support missions. When the flight lands, mission points are converted to victory points or used to repair and replace aircraft as well as upgrade aircraft to newer, better models. The goal is to earn enough victory points to achieve a minor, major or strategic victory. —description from the publisher Aircraft drawings by Vincent Bourguignon Counter and Map Design by Mark Mahaffey Cover Painting and Layout by Ivan Berryman and Randy Lein

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.