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Hellton Palace

#366910BGG ↗

2022 · 2-2 players · 45min · weight 2.86 · 170 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
366910
Name
Hellton Palace
Year
2022
Rank
14659
Min players
2
Max players
2
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.8571
Num weights
7
Bayes avg
5.53977
Average
6.23647
Users rated
170
Num owned
590
Wanting
8
Wishing
175
Num comments
45
Fetched at
Sat May 02 2026 16:58:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Open DraftingRaceSudden Death EndingVariable Set-up
Categories (4)
FantasyHumorMythologyRacing
Description (1657 chars)

Somewhere, deep in the underworld, not far from the Styx and Elysian Fields, bellhops are preparing themselves to knock on their guest's doors. And YES : they ARE scared. In Hellton Palace, both players are managing a hotel, hiring bellhops to address their guest needs. But in the end, they know the place is going to collapse at some point... Try to outlast your opponent! An unsatisfied customer would penalize your reputation, but a too enthusiastic legendary creature or god can literally break the pillars supporting the building! Twist your habit by having a new goal: Losing last! On your turn: 1) Welcome a guest in one of the available rooms in the matching row. 2) Dismiss your bellhops by flipping their tile to their "break" side. 3) Hire new ones by paying the cost with your hard-earned money. 4) Move your Bellhop pawn from room #1 to #9. When they reach an empty room, ignore it and move on to the next one. When they reach an occupied room, choose whether to serve the Guest or not. Serving a Guest removes their irritation token and makes them satisfied, which allows you to apply the effects on their door hanger If you decide not to serve the Guest, place an Irritation token on them except if they have one already. In this case, remove it with a Bell token. In this case, remove all irritation token and lose one bell token. 5) Choose between collecting coins (of all satisfied guests/all guests without irritation token) OR gaining a Bell token back. There are two ways of ending the game: A player has no bell token left A player has a column with no pillar token left —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.