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Redemption: City of Bondage

#3657BGG ↗

1996 · 1-4 players · 45min · weight 1.88 · 133 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3657
Name
Redemption: City of Bondage
Year
1996
Rank
22218
Min players
1
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.875
Num weights
16
Bayes avg
5.51117
Average
5.87105
Users rated
133
Num owned
286
Wanting
4
Wishing
19
Num comments
65
Fetched at
Wed Apr 29 2026 05:39:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Roll / Spin and MoveVariable Player Powers
Categories (2)
FightingReligious
Description (1493 chars)

The map is an overhead view of a walled city; very deserted and run down looking with a Crystal Well in the center. There are 12 stand up figures (w/ matching attribute card) for players; each based on a Biblical hero. Each hero has different attributes: strength, wisdom and faith. There is a deck of cards containing Evil Biblical characters (specific, named characters as well as generic, ie: Prophets of Baal), additional Heroes that you can add to your force (strengthening by diversity of attributes) and Lost Souls. Upon setup, you deal the deck of cards, face down onto the top of each building. Different number of cards for type of buildings. The wall around the city has 4 gates. Players choose a gate to enter through. Players roll the dice and enter buildings of their choosing. Upon entering they look at the cards in the bldg. If there are Evil Characters in the (small) stack, they must be battled (modified die roll) first, before rescuing ANY Heroes or Lost Souls. Defeat the Evil, rescue your choice. Evil characters can be defeated via the specific attributes (either Strength, Wisdom or Faith) the players' Heroes possesses. Some of the EC's are very strong and the player may choose NOT to battle and leave the bldg. The game ends when you get 6 points. Points are obtained by rescuing Lost Souls and Heroes and also by vanquishing Evil Forces. If a player's Hero obtains damage, they can go to the Well in the center of town and spend turns washing away the damage.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.