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Gods of Rome

#364689BGG ↗

2023 · 1-4 players · 90min · weight 2.33 · 60 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
364689
Name
Gods of Rome
Year
2023
Rank
18570
Min players
1
Max players
4
Playing time
90
Min playtime
30
Max playtime
90
Avg weight
2.3333
Num weights
3
Bayes avg
5.52227
Average
6.48033
Users rated
60
Num owned
175
Wanting
9
Wishing
89
Num comments
20
Fetched at
Sat May 02 2026 17:04:44 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Action DraftingPieces as MapZone of Control
Categories (2)
MythologyReligious
Description (1695 chars)

The gods are divided. Rome has lost its way. We must restore its glory! With the favor of the gods, we shall lead our people to become the chosen tribe that will bring unity and strength to the empire once again. Gods of Rome is a competitive area-control game that uses worker placement and card activation and lasts around 60 minutes. Players each choose a tribe at the start of the game and must lead that tribe to gain the gods' favor. On your turn, choose one of three actions: Visit a God: Gain a god's blessing token, which allows you to take an enhanced action later in the game, and place one meeple in that god's color — which might also be a player's color — on the game board in a matching-colored location. Activate a card: Place a token on an action space on your player board to add more figures to the board, move figures, and attack opponents. If you have a blessing token of the same color as the location where the action takes place, you can take an enhanced action. Score: Advance on the victory track depending on which territories you control in regions that match the gods you have visited, then clear all action spaces and remove your tokens from the god spaces. Special objectives change the scoring of territories from game to game. The favor track features three checkpoints, and as players gain favor, they advance on this track; if a player hits a checkpoint, all players score points based on their relative position on the favor track, then they advance to the checkpoint. After a player reaches the third checkpoint, players again score points, then whoever has the highest overall score wins. —description from publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.