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Demons: The Game of Evil Spirits

#3626BGG ↗

1979 · 1-4 players · 120min · weight 2.00 · 136 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3626
Name
Demons: The Game of Evil Spirits
Year
1979
Rank
24589
Min players
1
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2
Num weights
10
Bayes avg
5.50378
Average
5.59868
Users rated
136
Num owned
523
Wanting
22
Wishing
71
Num comments
100
Fetched at
Wed Apr 29 2026 05:45:00 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Dice RollingEventsGrid MovementHexagon GridMovement PointsPick-up and DeliverPlayer EliminationRatio / Combat Results TableSimulation
Categories (3)
FantasyMedievalWargame
Description (1314 chars)

(from the instruction manual) Demons is a game of demonic conjuration and treasure hunting for one to four players based on the medieval and ancient manuscripts comprising the "Lamegeton." The players take the roles of magicians questing after treasure in medieval Armenia. The "mortal powers" of Armenia automatically pursue the magicians whose major defense is their ability to conjure fearsome demons. (paraphrased from the Historical Notes section of the instruction manual) The basic story of the key of Solomon holds that when Solomon was building the first temple in Jerusalem, one of his workers was seized by an evil spirit. The archangel Michael appeared and delivered to Solomon a magical ring which gave him the power to command all spirits. Solomon commanded the spirits into a brass vessel, which he sealed and cast into a lake in Babylonia. Solomon had foreseen the possibility of the demons being released again and had prepared a testament detailing the various rituals and instruments that could be prepared by any person to command the spirits once more. This power was to have been used for curing disease and preventing harm, but when printed examples appeared again in the 17th century the emphasis had switched to the finding of treasure and personal gain by the magician instead.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.