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Barbarian Kingdoms

#360113BGG ↗

2024 · 2-6 players · 90min · weight 2.33 · 186 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
360113
Name
Barbarian Kingdoms
Year
2024
Rank
8042
Min players
2
Max players
6
Playing time
90
Min playtime
30
Max playtime
90
Avg weight
2.3333
Num weights
12
Bayes avg
5.6312
Average
7.87151
Users rated
186
Num owned
351
Wanting
26
Wishing
204
Num comments
63
Fetched at
Sat May 02 2026 16:45:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Area Majority / InfluenceArea MovementBetting and BluffingForce CommitmentTake ThatVariable Player PowersVariable Set-upZone of Control
Categories (7)
AncientCivilizationEconomicMature / AdultMedievalTerritory BuildingWargame
Description (1556 chars)

"Gold is the lifeblood of the war!" As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory. In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice: Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome. Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.