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Shake That City

#359764BGG ↗

2023 · 1-4 players · 40min · weight 1.92 · 1,224 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
359764
Name
Shake That City
Year
2023
Rank
3087
Min players
1
Max players
4
Playing time
40
Min playtime
20
Max playtime
40
Avg weight
1.9167
Num weights
36
Bayes avg
6.01273
Average
7.0342
Users rated
1224
Num owned
2762
Wanting
33
Wishing
349
Num comments
263
Fetched at
Sat May 02 2026 15:55:05 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
BingoGrid CoveragePattern BuildingTile PlacementVariable Set-up
Categories (2)
City BuildingPuzzle
Description (1659 chars)

Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game! Shake That City is a family puzzly tile-laying game for 1-4 players, that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern, based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads, factories, shops, parks and of course, homes. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board. • Roads wants to connect to an edge of the board. • Factories wants to be next to other factories and roads. • Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory. • Parks wants to be next to homes and factories. • Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell! At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.