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Operation Olympic: The Invasion of Japan 1 November 1945

#3576BGG ↗

1974 · 1-2 players · 120min · weight 2.41 · 144 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3576
Name
Operation Olympic: The Invasion of Japan 1 November 1945
Year
1974
Rank
15097
Min players
1
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.4118
Num weights
17
Bayes avg
5.53718
Average
6.23993
Users rated
144
Num owned
617
Wanting
14
Wishing
33
Num comments
116
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Dice RollingEventsGrid MovementHexagon GridMovement PointsSecret Unit DeploymentSimulationSolo / Solitaire GameZone of Control
Categories (2)
WargameWorld War II
Description (559 chars)

Operation Olympic is a hypothetical simulation of the planned invasion of Kyushu, the southernmost of the Japanese Home Islands in November 1945. It was designed to secure a base of operations for the follow-up Operation Coronet, which was scheduled to be launched against the principal Home Island of Honshu in March 1946. Units are regiments and brigades, hexes are 6.5 kilometers side to side, a game turn represents one week of real time. There are scenarios for solitaire and two-player games. Published in Strategy & Tactics #45 (July-August 1974).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.