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Empire's End

#356952BGG ↗

2023 · 2-4 players · 60min · weight 2.41 · 2,374 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
356952
Name
Empire's End
Year
2023
Rank
2192
Min players
2
Max players
4
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.4103
Num weights
78
Bayes avg
6.20961
Average
6.93592
Users rated
2374
Num owned
4367
Wanting
139
Wishing
1036
Num comments
488
Fetched at
Sat May 02 2026 15:54:27 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Auction / BiddingAuction CompensationAuction: Multiple LotAuction: Turn Order Until PassClosed Economy AuctionConstrained BiddingEnd Game BonusesEventsHand ManagementIncomeIncrease Value of Unchosen ResourcesTurn Order: Auction
Categories (2)
AncientCivilization
Description (1647 chars)

You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory. Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories. With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire's ability to adapt in the face of challenging times. Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.