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Littoral Commander: Indo-Pacific

#355516BGG ↗

2023 · 2-6 players · 240min · weight 3.25 · 185 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
355516
Name
Littoral Commander: Indo-Pacific
Year
2023
Rank
7801
Min players
2
Max players
6
Playing time
240
Min playtime
60
Max playtime
240
Avg weight
3.25
Num weights
12
Bayes avg
5.63911
Average
8.62081
Users rated
185
Num owned
458
Wanting
26
Wishing
168
Num comments
73
Fetched at
Sat May 02 2026 16:44:44 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Command CardsHand ManagementHexagon GridRoles with Asymmetric InformationZone of Control
Categories (2)
Modern WarfareWargame
Description (1475 chars)

Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games. Players spend Action Points (AP) during their turn to activate cards or move units on the game board. The game was originally designed for professional military education, but has been adapted for commercial release. The units in the game represent current and future project capabilities for the US Marine Corps / US Navy and the Chinese Navy and Marine Corps (PLAN/PLANMC). The gameplay emphasizes coordination within teams to successfully find and engage the enemy through both kinetic (like missiles) and non-kinetic (like cyber) means. Over 200+ Joint Capability Cards (JCCs) represent a wide range of joint and adversary capabilities. This includes cyber-attacks, influence operations, bomber strikes, submarines, key enablers, and more. The system highlights the importance of reconnaissance, long-range strike, logistics, and cyber capabilities in modern combat. It is designed as an accessible and modular system for both experienced and new players. The game features a scenario system, where players can play on four different maps: Luzon, Taiwan, Straits of Malacca, and Okinawa. Players can play one of the baseline scenarios provided, but are also encouraged to adapt and create their own scenarios for the game. —description from the designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.