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Superpower

#3549BGG ↗

1986 · 2-6 players · 90min · weight 2.09 · 141 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3549
Name
Superpower
Year
1986
Rank
30145
Min players
2
Max players
6
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.0909
Num weights
11
Bayes avg
5.43459
Average
4.33241
Users rated
141
Num owned
313
Wanting
1
Wishing
19
Num comments
58
Fetched at
Sat May 02 2026 17:31:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Roll / Spin and MoveVoting
Categories (2)
Modern WarfarePolitical
Description (1215 chars)

The object of Superpower is to control as much of the Third World as possible by the end of the game. The game uses several decks of cards, a roll and move game track, and voting rights based on the number of third world countries 'owned'. A player chooses between one of four actions on his turn: Moving his pawn on the board via die roll; military fortification of a previously influenced country; military response to another player's prior coup d'etat against a non-fortified country; or attempt an invasion of a non-fortified country. The game centers around keeping other players' military influence markers out of strategically valued countries, and installing your own influence and subsequent fortifications in same. Once a country has military fortifications installed, it is immune from all further actions. Unfortunately for the warmongers, world opinion is constantly being lowered by hostile actions, and propaganda efforts must be maintained to keep world opinion high enough for successful actions. Of course, before you can militarily influence anybody, you have to get economic influence going, and the various spaces on the board track take care of giving everybody opportunity for same.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.