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Call to Adventure: Epic Origins

#351077BGG ↗

2022 · 1-4 players · 60min · weight 2.30 · 902 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
351077
Name
Call to Adventure: Epic Origins
Year
2022
Rank
3029
Min players
1
Max players
4
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.3043
Num weights
23
Bayes avg
6.02453
Average
7.55044
Users rated
902
Num owned
3178
Wanting
50
Wishing
389
Num comments
211
Fetched at
Sat May 02 2026 15:55:05 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Cooperative GameDeck, Bag, and Pool BuildingDice RollingOpen DraftingRole PlayingSolo / Solitaire GameStorytelling
Categories (2)
Card GameFantasy
Description (1330 chars)

In this hero-crafting card game, 1-4 players compete to earn the highest Destiny score while cooperating to defeat the Adversary. Like the original Call To Adventure, Epic Origins is a tableau-building game where players draft cards, cast runes, and overcome challenges to score victory points. For players familiar with Call To Adventure game system, Epic Origins introduces a high fantasy theme inspired by classic dungeon-crawling RPGs. The new Heritage card type provides options like Elf, Halfling, and Dwarf. Class cards allow you to invest Experience to "level up" your character. High fantasy themes and challenges can be found throughout the game's 150+ unique cards. This game also features overhauled Solo and Co-Op play. Double-sided Adversaries provide an evolving challenge: face a lower-level Adversary at the end of Act II, then the Final Adversary at the end of Act III. In Campaign Mode, players can unlock new cards by defeating each new Adversary. The game incorporates more rewards for cooperative play while still incentivizing individual achievement. While points decide the winner of the game, Call To Adventure encourages storytelling at the end of the game. Epic Origins also includes a guide for converting your final tableau into a 5th Edition D&D character. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.