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Cross Bronx Expressway

#347601BGG ↗

2025 · 1-3 players · 180min · weight 3.42 · 223 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
347601
Name
Cross Bronx Expressway
Year
2025
Rank
6686
Min players
1
Max players
3
Playing time
180
Min playtime
90
Max playtime
180
Avg weight
3.4211
Num weights
19
Bayes avg
5.68203
Average
7.68444
Users rated
223
Num owned
929
Wanting
127
Wishing
492
Num comments
78
Fetched at
Sat May 02 2026 16:42:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action / EventAction QueueEventsSemi-Cooperative GameSudden Death EndingTake ThatTurn Order: Claim Action
Categories (2)
City BuildingEconomic
Description (1532 chars)

Cross Bronx Expressway is the third game in the Irregular Conflicts Series. It simulates the socio-economic processes of urban development, and the human costs that result, as a competitive city-builder with collective loss conditions. Players control one of three asymmetric factions working in the South Bronx between 1940 and 2000, pursuing their own goals while cooperating to keep the borough viable. Through a card driven sequence of play, they will work to solve the economic challenges facing the area by building infrastructure and organizations, forming coalitions, mitigating the multitude of issues facing the vulnerable population, and managing resources to stay out of debt. Cross Bronx Expressway offers an engaging way to learn about the recent history of American cities, as exemplified by Jane Jacobs’ pivotal work The Death and Life of Great American Cities, simulated through the case study of the South Bronx. Players will experience the conflicting incentives and complex factors shaping urban life, and together determine the fate of the Bronx. The gameplay is driven by a deck of event cards which determines turn order, and then players spend resources to take actions on map spaces. The game ends after the event deck is exhausted, or earlier if certain conditions are met. Players score victory points at regular periods during the game, and the player with the most points at the end of the game wins (unless an auto-loss condition for all players is met). —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.