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The Charge of the 3 Kings: Navas de Tolosa 1212

#345684BGG ↗

2025 · 2-2 players · 240min · weight 3.55 · 123 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
345684
Name
The Charge of the 3 Kings: Navas de Tolosa 1212
Year
2025
Rank
8754
Min players
2
Max players
2
Playing time
240
Min playtime
120
Max playtime
240
Avg weight
3.5455
Num weights
11
Bayes avg
5.61295
Average
8.12959
Users rated
123
Num owned
343
Wanting
14
Wishing
105
Num comments
44
Fetched at
Sat May 02 2026 16:46:17 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingHexagon GridSimulationZone of Control
Categories (2)
MedievalWargame
Description (2659 chars)

THE CHARGE OF THE 3 KINGS 1212: BATTLE OF LAS NAVAS DE TOLOSA An epic clash between Christian and Muslim armies with a dynamic impulse-based game system that will delight even the most demanding strategists. In 1212, Alfonso VIII decided that it was time to take revenge for his defeat at Alarcos a few years earlier at the hands of the Almohads. They had come to the Peninsula from the Maghreb imposing their rule and strict religious norms on the Andalusians with plans to expand Islam into the Christian-held territories. At that time, the Peninsula was divided into five Christian kingdoms: Castile, Leon, Aragon, Portugal, and Navarre. However, being bound by the same religion did not stop them from fighting amongst themselves, and by no means were they unified nor did they have the same interests. Alfonso VIII of Castile requested the bull of the crusade for his fight against the Almohads, which meant that if he could not get the other Christian kingdoms to participate, he could at least make sure he would not be attacked from behind as he advanced south. The Pope grants this endeavor the status of a crusade, which results in knights and kings from other kingdoms and places in Europe joining Alfonso’s campaign, in addition to his neighbors on the Peninsula. Each player has 5 formations and a deck of tactical cards and a deck of strategic cards. During his turn, the player will receive tactical and strategic cards and will activate 3 of his formations, each in a different impulse and alternating with his opponent. In each impulse you can play a tactical card, even in the opponent's impulse if the card is a reaction card. Additionally, during any moment of the turn, the player can play a strategic card. • Recreate this epic battle in less than 3 hours. • The game cards allow players to alter the game rules in order to surprise their opponent and foil their plans. • Each side has at their disposal a wide variety of units with special abilities that affect the course of the battle, along with a unique deck of cards that will en-sure no two games are alike. • Thanks to the game’s impulse-based system and the possibility to interrupt your opponent’s turn, both players will have a great time as the battle unfolds. • The game’s design and illustration has been meticulously crafted with the idea of immersing players in a medieval-themed experience. • Historical accuracy. Includes a scenario book that pro-vides a detailed summary of the battle, how it unfold-ed, the aftermath, as well as an example of play. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.