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Wonder Book

#340237BGG ↗

2021 · 1-4 players · 90min · weight 2.05 · 988 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
340237
Name
Wonder Book
Year
2021
Rank
2763
Min players
1
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.0476
Num weights
42
Bayes avg
6.07678
Average
7.57321
Users rated
988
Num owned
2959
Wanting
96
Wishing
889
Num comments
221
Fetched at
Sat May 02 2026 15:54:50 GMT+0000 (Coordinated Universal Time)
Mechanisms (14)
Action PointsCooperative GameDice RollingEventsFinale EndingMove Through DeckMultiple MapsNarrative Choice / ParagraphOnce-Per-Game AbilitiesRe-rolling and LockingScenario / Mission / Campaign GameSolo / Solitaire GameVariable Player PowersVictory Points as a Resource
Categories (6)
AdventureCard GameExplorationFantasyFightingMiniatures
Description (1792 chars)

Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you. Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team. The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set. Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected. The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story! —description from publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.