← all games

San Gimignano

#3373BGG ↗

2002 · 2-4 players · 50min · weight 1.91 · 154 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3373
Name
San Gimignano
Year
2002
Rank
24488
Min players
2
Max players
4
Playing time
50
Min playtime
55
Max playtime
50
Avg weight
1.9091
Num weights
11
Bayes avg
5.50418
Average
5.54199
Users rated
154
Num owned
377
Wanting
7
Wishing
20
Num comments
56
Fetched at
Wed Apr 29 2026 05:43:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
EnclosureModular Board
Categories (1)
Abstract Strategy
Description (1238 chars)

San Gimignano uses large hex tiles as a board, each showing three areas with one of four different colors. A start set of tiles are laid such that no color touches itself on an adjacent tile. Through the game, tiles are added to the board by the players with this same restriction. On your turn, you add a marker to claim one of the colored spots on the board; up to two markers can be placed on a space. When you have four adjacent markers that are all on different colors, you can place a tower. Once the tower is placed, this spot is no longer usable for any other marker connections. The game ends when no more towers can be placed or when someone manages to place all 10 of their towers. The player with the most placed towers wins. Tile placement and marker placement are both critical, as is where to place your tower so that you don't shut off further growth options. It is possible to end up with a bunch of uselessly placed markers once all four colors will not be available to any of them. The game nicely comes with English and German rules. A note about the unusual material of the "towers" can be found in a Geeklist thread: http://www.boardgamegeek.com/geeklist/42582/item/944057?commentid=1098046#comment1098046

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.