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Motor City

#335116BGG ↗

2023 · 1-5 players · 45min · weight 2.90 · 1,136 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
335116
Name
Motor City
Year
2023
Rank
3014
Min players
1
Max players
5
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.9024
Num weights
41
Bayes avg
6.02839
Average
7.14589
Users rated
1136
Num owned
3289
Wanting
35
Wishing
410
Num comments
258
Fetched at
Sat May 02 2026 15:55:02 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action DraftingDice RollingDie Icon ResolutionPaper-and-PencilSolo / Solitaire Game
Categories (2)
DiceIndustry / Manufacturing
Description (1367 chars)

Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice Game Game 2: Three Sisters Game 3: Motor City –description from the designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.