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The Siege of Runedar

#333539BGG ↗

2021 · 1-4 players · 90min · weight 2.38 · 1,530 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
333539
Name
The Siege of Runedar
Year
2021
Rank
2738
Min players
1
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.38
Num weights
50
Bayes avg
6.08069
Average
7.00951
Users rated
1530
Num owned
3159
Wanting
154
Wishing
1194
Num comments
347
Fetched at
Sat May 02 2026 15:54:50 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Area MovementCooperative GameDeck, Bag, and Pool BuildingDice RollingOnce-Per-Game AbilitiesOpen DraftingSolo / Solitaire Game
Categories (2)
FantasyFighting
Description (1388 chars)

Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted mine... or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately, just as they were about to set off to the safety of the nearest stronghold, they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now, the dwarves not only need to defend the fortress, they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety. The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs, goblins, and trolls, fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.