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The Presence

#329543BGG ↗

2025 · 2-5 players · 90min · weight 3.70 · 187 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
329543
Name
The Presence
Year
2025
Rank
8144
Min players
2
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
3.7
Num weights
10
Bayes avg
5.62806
Average
7.82079
Users rated
187
Num owned
707
Wanting
69
Wishing
652
Num comments
82
Fetched at
Sat May 02 2026 16:46:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action PointsArea MovementDeductionFinale EndingHand ManagementHidden RolesMemoryPlayer EliminationTeam-Based GameVariable Phase OrderVariable Player Powers
Categories (5)
Card GameDeductionHorrorMature / AdultMurder / Mystery
Description (1802 chars)

The Presence is a strategic horror-game that puts you in a Victorian-era ghost story. Each game is either fully cooperative or one-versus-all, only you have no way of knowing which one. One player plays as a spirit with unknown intentions. The others play as the visitors, who need to work together to determine whether the spirit is on their side, while also trying to find out what it wants. The visitors will try to work together while struggling with darkness, isolation, and the constant haunting of the spirit, who in turn either tries to earn their trust or secretly plan their demise. Regardless of the intentions of the spirit-player, the trust of the visitors is valuable to its goals. A benevolent spirit needs their trust to play its more powerful actions. If it does not believe that they will manage in time, it can instead turn on them and win by other means. A vengeful spirit can bide its time, sabotaging their efforts in hidden ways and use their trust to make the visitors expose themselves. Then, when they are vulnerable it can reveal its true nature. The visitors are represented on the board while the spirit moves through the house ethereally and can be in multiple locations at once. While visitors are limited by doors and passageways, the spirit can move freely, surrounding them. While the spirit-player may have very limited means to communicate, the visitors have an even tougher choice to make. If they separate and go different ways, they will not be able to speak at all. Then, they can only watch on in horror as their friend must make a perilous choice with no support. The actions of the spirit leave clues as to its true intentions and, when the secrets of the house are gradually revealed, the visitors may realize what they think they know is fatally wrong.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.