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Don't L.L.A.M.A. Dice

#325853BGG ↗

2021 · 2-6 players · 20min · weight 1.12 · 1,718 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
325853
Name
Don't L.L.A.M.A. Dice
Year
2021
Rank
3551
Min players
2
Max players
6
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.1212
Num weights
33
Bayes avg
5.94067
Average
6.5635
Users rated
1718
Num owned
3822
Wanting
64
Wishing
295
Num comments
331
Fetched at
Sat May 02 2026 15:55:27 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingPush Your Luck
Categories (1)
Dice
Description (2139 chars)

With the right roll of the dice in LAMA Dice, you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck. In more detail, the game lasts a number of rounds, and at the start of each round you lay out the seven "black-backed" cards that show a llama and the numbers 1-6 in a "llama row". You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn, you roll the three dice or quit the round; if you roll the dice, then: If one or more of the dice match the cards in front of you, you can discard one card for each matching die. If you roll three llamas, you can discard one point token that you've collected. If none of the dice match cards in your row, then you must take one of the llama row cards that does match and add it to your display. If none of the dice match either cards in your row or cards in the llama row, then you must take all remaining cards in the llama row, ending the round. If you quit the round, you turn your remaining cards face down and skip any subsequent turns. The round ends when the llama row is empty, when someone discards their final card, or when all players have quit. (When all but one player have quit, the final player can keep taking turns as long as they like, but if none of the dice match cards in their row, then they automatically bust and take all cards in the llama row.) You then look at the cards remaining in front of you and collect points: 10 points if you have one or more llama cards, and points equal to the card value, with each number card counting only once. If you discarded all of your cards, you can discard a previously collected point token. (Tokens are worth either 1 or 10 points, and you can always swap ten 1s for a 10 token.) You play multiple rounds until one player has collected 40 or more points, at which time the player with the fewest points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.