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Wolfpack: The North Atlantic Convoy Struggles October 1941 - March 1943

#325020BGG ↗

2024 · 1-4 players · 300min · weight 3.37 · 231 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
325020
Name
Wolfpack: The North Atlantic Convoy Struggles October 1941 - March 1943
Year
2024
Rank
6541
Min players
1
Max players
4
Playing time
300
Min playtime
90
Max playtime
300
Avg weight
3.3684
Num weights
19
Bayes avg
5.68778
Average
8.24762
Users rated
231
Num owned
1090
Wanting
42
Wishing
339
Num comments
118
Fetched at
Sat May 02 2026 16:42:47 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Cooperative GameScenario / Mission / Campaign GameSolo / Solitaire Game
Categories (3)
NauticalWargameWorld War II
Description (1925 chars)

Wolfpack is a tactical, historical game depicting the struggles between the German submarine Wolfpacks and the allied merchant convoys of WWII. Wolfpack is set in the vast North Atlantic from late 1941 to early 1943. Wolfpack is a 1-4 player solitaire/team game. When playing solo, the player will command 2 - 4 submarines. In a team game, players will command 1 - 2 submarines depending on the number of players. The convoy merchant ships and escorts will be controlled by an AI system. In Wolfpack, players will assume the role of a German WWII submarine commander. Players will need to work together to achieve victory. In a game of Wolfpack, players will start by approaching the Allied merchant ship convoy while trying to make it through the escort's screen undetected. If successful, your submarine will make an attack run on the convoy. As the commander, you will make many decisions like maneuvering your submarine to the best firing angle while making TDC (torpedo data computer) calculations for each of your torpedos, trying to achieve your best shot. You will issue orders to your crew to deal with any damage that your submarine may have sustained. Should we run silent? Do we press the attack? The decisions are up to you. Do all of this while trying to sink as much allied merchant ship tonnage as possible and avoid being detected and sent to the bottom by the allied escort ships. Components: One 34” x 22” Mounted Map Board (double sided, small & large convoy) Four 8 1/2” x 5 1/2” Submarine Player Boards (double sided, Type VII & IX) 240 Cards Four Countersheets Four 17” x 11” & Six 8 1/2” x 11” Play Aids One Campaign Information Pad One Rulebook One Playbook One 3” Box Game Design: Mike Bertucelli Game Development: Joel Toppen —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.