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Doom Machine

#323898BGG ↗

2021 · 1-1 players · 30min · weight 1.86 · 765 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
323898
Name
Doom Machine
Year
2021
Rank
3305
Min players
1
Max players
1
Playing time
30
Min playtime
15
Max playtime
30
Avg weight
1.8621
Num weights
29
Bayes avg
5.97754
Average
7.60093
Users rated
765
Num owned
1921
Wanting
67
Wishing
667
Num comments
241
Fetched at
Sat May 02 2026 15:55:17 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingRe-rolling and LockingSolo / Solitaire GameTrack MovementWorker Placement with Dice Workers
Categories (4)
Card GameDicePrint & PlayScience Fiction
Description (1487 chars)

Doom Machine is an intense pressure-cooker card and dice mint tin solo game experience that fits in your pocket. Face off against an ever-evolving, ever-growing machine of death and destruction! Find and defeat the doom core before humanity is annihilated. Beware: the machine evolves, grows, and cycles each of its parts every turn. You must roll your dice with care, use abilities to modify the results as necessary, allocate dice to deal or block damage, and strategically destroy parts of the DOOM MACHINE to prevent your demise! Each turn consists of two phases: In Phase I, you'll roll your unlocked dice, using the limited available utility slots to modify or re-roll, then allocate dice to either shields (to block incoming damage) or to machine part cards in play (if the roll criteria is met) to deal damage to a part. Destroying parts earns you additional dice for future rolls. In Phase II: The machine AI takes action, cycling the tracking die on each of its available machine part cards and triggering abilities when the die reaches an icon on its AI track -- potentially dealing damage, repairing, locking die, and impacting gameplay in other nefarious ways. When all of the machine parts have completed their cycle, the entire line shifts down one slot and a new machine part is added to the doom machine line, increasing the difficulty with each turn. Can you keep the machine at bay long enough to destroy the core and win? —description from the designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.