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Stroganov

#323156BGG ↗

2021 · 1-4 players · 90min · weight 3.34 · 2,457 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
323156
Name
Stroganov
Year
2021
Rank
1613
Min players
1
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.3417
Num weights
120
Bayes avg
6.38895
Average
7.27683
Users rated
2457
Num owned
5008
Wanting
103
Wishing
967
Num comments
647
Fetched at
Sat May 02 2026 15:53:59 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action PointsArea MovementMap AdditionPoint to Point MovementSet CollectionSolo / Solitaire GameTurn Order: Claim ActionWorker Placement
Categories (1)
Exploration
Description (1334 chars)

In the 16th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name "Stroganov". In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring, summer, and autumn before returning home each winter. After four years (rounds), the player who has best utilized their actions and collected the most victory points wins. Each year, the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced, they may take a basic action, such as trading or collecting furs or coins. Lastly, they may take more advanced actions such as visiting a village, setting up a yurt, taking a Tsar's wish (card), setting up a hunting lodge, or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game. Every winter, players return home to Tyumen to prepare for a new year. After four years, the game ends, then players score victory points based on having collected the right landscape tiles, fulfilled the Tsar's wishes, built hunting lodges, collected furs, and more.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.