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Revolver Noir

#322697BGG ↗

2021 · 2-2 players · 15min · weight 1.43 · 901 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
322697
Name
Revolver Noir
Year
2021
Rank
3462
Min players
2
Max players
2
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.4286
Num weights
21
Bayes avg
5.95177
Average
7.19394
Users rated
901
Num owned
3090
Wanting
55
Wishing
398
Num comments
230
Fetched at
Sat May 02 2026 15:55:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Action PointsDeductionHidden Movement
Categories (3)
Card GameDeductionPrint & Play
Description (1392 chars)

It was supposed to be an easy job, investigating this abandoned mansion. Suddenly a shot rings out in the darkness, the bullet shattering the plaster behind you. Turns out someone is here as well, and only one of you is leaving alive. Revolver Noir is game for two players that puts you in the shoes of a private eye stuck in a dark mansion with an unknown hostile. Using a combination of detective work and calculated shots in the dark, your goal is to track down your enemy and put an end to them – before they do the same to you. Finalist (top 3) of Button Shy's 18 Card Challenge: Design a game that doesn't use a table or surface. Setup Give one player all the John Doe cards, and the other all the Jane Doe cards. Each player chooses one room in which to start, then places the rest of their cards behind it in their hand. The visible card is your current location. The turn alternates between players. On your turn, you have Action Points, which you can spend to perform actions like moving, shooting, listening, setting traps, and use the room effect. Use Room Effect Most rooms in Revolver Noir have a unique effect, which can be used only while you are in that room. To trigger this effect, reveal your location, then follow the instructions on your room card. Winning the Game The objective is simple. To win, you’ll have to hit your opponent twice.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.