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Merchants of Magick: A Set a Watch Tale

#321641BGG ↗

2021 · 1-8 players · 60min · weight 2.27 · 692 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
321641
Name
Merchants of Magick: A Set a Watch Tale
Year
2021
Rank
3795
Min players
1
Max players
8
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.2727
Num weights
11
Bayes avg
5.90713
Average
7.33166
Users rated
692
Num owned
1690
Wanting
67
Wishing
495
Num comments
145
Fetched at
Sat May 02 2026 15:55:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
BingoContractsDice RollingPaper-and-PencilSolo / Solitaire Game
Categories (3)
DiceFantasyIndustry / Manufacturing
Description (807 chars)

In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch. Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin — but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door! After ten rounds, the player who has earned the most coin wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.