← all games

Tinners' Trail (Second Edition)

#321277BGG ↗

2021 · 1-5 players · 90min · weight 2.88 · 2,034 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
321277
Name
Tinners' Trail (Second Edition)
Year
2021
Rank
2090
Min players
1
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.875
Num weights
64
Bayes avg
6.23513
Average
7.10271
Users rated
2034
Num owned
4287
Wanting
84
Wishing
606
Num comments
494
Fetched at
Sat May 02 2026 15:54:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action PointsAuction / BiddingCommodity SpeculationDice RollingIncomeMarketOpen DraftingSimulationTurn Order: Pass OrderTurn Order: Time TrackVariable Set-up
Categories (2)
EconomicIndustry / Manufacturing
Description (1435 chars)

In Tinners' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively. Once you have a mine in place, it's time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together? This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction. With lead development and expansion designs by David Digby

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.