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Warfare: Modern Tactical Combat

#321168BGG ↗

2023 · 1-4 players · 180min · weight 2.67 · 138 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
321168
Name
Warfare: Modern Tactical Combat
Year
2023
Rank
9673
Min players
1
Max players
4
Playing time
180
Min playtime
45
Max playtime
180
Avg weight
2.6667
Num weights
9
Bayes avg
5.59428
Average
8.40485
Users rated
138
Num owned
236
Wanting
25
Wishing
101
Num comments
64
Fetched at
Sat May 02 2026 16:48:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Action PointsDie Icon ResolutionGrid MovementModular BoardResource to MoveRoles with Asymmetric InformationScenario / Mission / Campaign GameSolo / Solitaire GameTurn Order: Time TrackVariable Phase OrderVariable Player PowersVariable Set-up
Categories (2)
Modern WarfareWargame
Description (1172 chars)

WARFARE - Modern Tactical Combat is a game that will introduce you to modern warfare in urban and rural areas. Learn to use the deadly weapons your teams have at their disposal to achieve their objectives (clearing an area from hostiles, saving civilians, conquering or holding key points). Lots of different units (anti-tank, SAM, machinegun teams, engineers, riflemen, special operation teams, helicopters, tanks and other vehicles), markers (mines, IED, civilians, mob, roadblocks), support assets (planes, snipers, mortars, artillery) and various nationalities (US/USMC, Russian Federation, UK, Italy and insurgents). A "Learn-by-playing" booklet will help you to learn rules and apply them step by step in scenarios of growing complexity. Not only does the game provide historical scenarios set in Iraq, Somalia, Afghanistan and Syria, but its mini-maps can be combined freely to build any kind of scenario a player wishes. WARFARE - Modern Tactical Combat is definitely easy to master. Its low complexity and density of counters on the map make it a fast game (on average 90 mins.), with a very high level of interaction. —description from the designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.