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Sons of Faeriell

#316928BGG ↗

2022 · 1-4 players · 120min · weight 3.72 · 224 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
316928
Name
Sons of Faeriell
Year
2022
Rank
9050
Min players
1
Max players
4
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3.72
Num weights
25
Bayes avg
5.6066
Average
6.83313
Users rated
224
Num owned
893
Wanting
12
Wishing
151
Num comments
97
Fetched at
Sat May 02 2026 16:46:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action QueueMovement PointsOwnershipPoint to Point MovementPrisoner's DilemmaSemi-Cooperative Game
Categories (3)
AnimalsFantasyMiniatures
Description (1572 chars)

Sons of Faeriell is a strategic eurogame for 2 to 4 players, featuring a brilliant potential traitor mechanic and multiple endings. Faeriell is a verdant land of forests, mountains and lakes, set at risk by the menace of Corruption. All players have to face this threat, while pursuing their individual Achievements. If they fail to constrain the rise of Corruption, everyone loses the game. Collecting the most Achievements, while avoiding this fatal outcome, allows one player to win the game. Players guide different Tribes of Weybits, the youngest sons of Faeriell. They are tiny and industrious humanoids, with the common goal to preserve the environment from Corruption and help the Great Guardians, the giant keeper animals that watch over the land since remote times. The customization of the Weybit Heroes starts from the beginning with the selection of their Tribe Masks, original items which can be worn by the minis. Each color of those masks provides a different specialization. New Heroes can be dressed and upgraded during the game with the acquisition of Perks, additional abilities that make every character unique. Weybits can become the most efficient helpers to the Great Guardians, mastering the knowledge of nature and learning to fight Corruption. As an additional thrill to the game, one player can choose to change sides, get corrupted and gain the Corruption Sower as a new Hero, becoming able to win in the event Corruption defeats all others. Strategic choices lead to multiple endings, making every game a different story to be unfolded.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.