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Tabannusi: Builders of Ur

#316786BGG ↗

2021 · 1-4 players · 120min · weight 3.92 · 2,033 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
316786
Name
Tabannusi: Builders of Ur
Year
2021
Rank
1878
Min players
1
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.9219
Num weights
128
Bayes avg
6.29395
Average
7.24742
Users rated
2033
Num owned
5197
Wanting
83
Wishing
738
Num comments
450
Fetched at
Sat May 02 2026 15:54:12 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action QueueArea Majority / InfluenceContractsDice RollingEnd Game BonusesOpen DraftingOwnershipTile Placement
Categories (2)
AncientCity Building
Description (1382 chars)

Set in ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the Great City of Ur, expand its districts, and establish themselves as powerful builders. Tabannusi: Builders of Ur features a stunning board showing the city of Ur divided into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple district, and 1 port district. Each turn, your worker will activate one of these districts. When activating a district, you must first take a die from the district. This die matches the color of the district and serves two functions: 1) The die itself becomes a resource of its color. 2) The value of the die determines which district your worker will activate on the following turn. Through various actions you will be able to expand your influence in the various districts, expanding construction sites and turning them into buildings to score valuable victory points. But you will also exert your influence in the temple district in order to earn the king's favor. In the port district you can obtain ships with important abilities and for scoring victory points. You must spend your actions wisely and always make sure that you keep an eye on the general timing of the game. The moment a district is emptied of dice, a scoring will occur. —description from publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.