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2 Minutes to Midnight

#314170BGG ↗

2022 · 1-2 players · 420min · weight 4.14 · 198 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
314170
Name
2 Minutes to Midnight
Year
2022
Rank
7477
Min players
1
Max players
2
Playing time
420
Min playtime
60
Max playtime
420
Avg weight
4.1429
Num weights
28
Bayes avg
5.64966
Average
7.73481
Users rated
198
Num owned
703
Wanting
36
Wishing
227
Num comments
95
Fetched at
Sat May 02 2026 16:43:48 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Chit-Pull SystemDice RollingEnd Game BonusesIncomeLayeringOpen DraftingSimulationSudden Death EndingTagsTech Trees / Tech Tracks
Categories (3)
Modern WarfarePoliticalWargame
Description (1457 chars)

2 Minutes to Midnight is a Cold War strategy board game covering the years 1946 to 1990, played in 5-year turns. Players control the United States or the Soviet Union, competing through military power, economics, politics, and technology. The game is highly asymmetrical: the US must manage presidential elections and national debt, while the Soviets pursue five-year plans and risk collapse if reforms go too far. A scenario runs 1–3 hours, with the full campaign lasting 6–7 hours. Money is the central resource, used to influence nations, invest in trade, recruit spies, research technology, and build military strength. Each turn, around a dozen events may or may not trigger: some reappear in future turns, others vanish forever. This unpredictability forces players to adapt to a constantly shifting Cold War landscape. A technology tree models the arms race, space race, and computing advances, while military systems cover nuclear deterrence, conventional forces, and naval power. Intelligence gathering through U-2s, satellites, and submarines allows faster reactions to events, while spies conduct coups, suppress unrest, or steal technology. Every decision pushes the world closer to stability—or nuclear brinkmanship. 2 Minutes to Midnight captures the full sweep of the Cold War, from rebuilding after WWII to the brink of nuclear confrontation. Living clarifications / errata here: Errata / Clarifications Living Post

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.