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Second World War at Sea: Arctic Convoy

#31378BGG ↗

2008 · 2-2 players · 240min · weight 3.00 · 69 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
31378
Name
Second World War at Sea: Arctic Convoy
Year
2008
Rank
13844
Min players
2
Max players
2
Playing time
240
Min playtime
30
Max playtime
240
Avg weight
3
Num weights
15
Bayes avg
5.54518
Average
7.31159
Users rated
69
Num owned
347
Wanting
10
Wishing
51
Num comments
53
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingHexagon GridMinimap ResolutionSecret Unit DeploymentSimulation
Categories (3)
NauticalWargameWorld War II
Description (1642 chars)

Arctic Convoy is the newest boxed game in the Second World War at Sea series. It covers the Allied attempts to push convoys through the Norwegian and Barents Seas while German aircraft, submarines and surface ships try to stop them. Famous convoy operations like those of PQ12 and PQ17, British carrier raids, German-Soviet destroyer skirmishes along the Arctic coast — all of these and more are included. Like all games in the series, this one come stuffed with scenarios and variations on them. Most scenarios are very straightforward — each side knows what the other must do. The Allied player has large convoys of vital merchant shipping that must reach their destination. The German player has bases in Norway well-placed to intercept them, with submarines and aircraft that can hit them almost continuously. As in Bomb Alley, aircraft are drawn in a semi-random fashion so neither player has perfect intelligence about their numbers and location. German surface ships are few in number, but there's a lot of open sea in which they can hide and strike the convoys at vulnerable moments. And with war raging simultaneously on many other fronts, the convoy escort forces are stretched very, very thin. There are two maps, covering the Norwegian and Barents Seas from Iceland in the southwest to Novaya Zemlya in the northeast, from the Norwegian coast to the Arctic pack ice. It's one of the larger play areas in the Second World War at Sea series, and unlike Leyte Gulf's three maps, both of these are in use in almost every scenario. Players quickly get a sense of the huge and desolate oceans in which they must operate.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.