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1944: Battle of the Bulge

#313002BGG ↗

2020 · 2-2 players · 120min · weight 2.27 · 202 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
313002
Name
1944: Battle of the Bulge
Year
2020
Rank
7749
Min players
2
Max players
2
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.2667
Num weights
15
Bayes avg
5.64067
Average
7.57005
Users rated
202
Num owned
545
Wanting
39
Wishing
193
Num comments
96
Fetched at
Sat May 02 2026 16:44:38 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Dice RollingGrid MovementHexagon GridMovement PointsSimulationVariable Phase OrderZone of Control
Categories (2)
WargameWorld War II
Description (1426 chars)

"1944 Battle of the Bulge" designed by Dan Fournie, and using concepts from Worthington's Holdfast Series, is a fast playing Bulge wargame that will give you hours of game play. With fewer than 50 counters per side, and 8 pages of rules, you'll be up and playing in 15 minutes, and finishing games in 2 hours or less. Each side gets a set number of resource points to move and have combat, each move or combat costing a resource point. But you can do these in any order, so attack with an adjacent unit, create a hole, and then race through with another unit, which can then attack! Then move the initial unit that attacked to create the hole...the decisions are yours! Breakthroughs will occur, having the right units in position to expoit your opportunities is critical. The Germans start with more resource points and will reduce as the game goes on, the allies on the other hand start with fewer and go up as the game goes on, reflecting the historical situation. Much like in Dunkirk: France 1940, we have included optional German Objective Cards. The German player secretly picks one prior to play, the Allied player does not know the true German objective until the game end creating tension right up to the last die roll. —description from the publisher Although the publisher claims 1-2 players, it has no solitaire rules. It's a 2-player game, and like most 2-player games, you can solo both sides.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.