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Rubik's Flip

#3081BGG ↗

1981 · 2-2 players · 10min · weight 1.38 · 144 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
3081
Name
Rubik's Flip
Year
1981
Rank
19476
Min players
2
Max players
2
Playing time
10
Min playtime
10
Max playtime
10
Avg weight
1.375
Num weights
8
Bayes avg
5.51938
Average
5.89535
Users rated
144
Num owned
527
Wanting
2
Wishing
17
Num comments
78
Fetched at
Wed Apr 29 2026 05:37:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Pattern BuildingTile Placement
Categories (1)
Abstract Strategy
Description (1449 chars)

Abstract strategy game on a 4x4 board. One player takes the moon pieces (8 purple pieces with a gold moon on one side and a silver moon on the other side) and the second player takes the sun pieces (8 magenta pieces with a gold sun on one side and a silver sun on the other side). The board begins empty. The move (except the very first one, in which you can only place a piece of yours) consists of: 1) move an already placed opponent's piece one square in any orthogonal direction, flipping its side 2) putting one of your piece in any vacant square, whatever side up. The winner is the first player to get 3 of his game pieces of the same color (gold or silver) in a "locked" row, either horizontally, vertically or diagonally. A row of 3 is "locked" when none of the pieces in it can be flipped into an adjacent square because all the adjacent squares aren't empty. Previously published as Rubik's Magic and Rubik's Eclipse. The versions vary in how the pieces are marked, but the rules are the same. The name "Rubik's Magic" was also used for a puzzle unrelated to this game. Here's how the various games are related: Head & Tails - Two colors of coins and front/back to each coin. Rubik's Eclipse - Tiles either colored red/blue and the icon on the tile is either gold/silver. Rubik's Magic - Tiles have circle/square and either black/silver background) Rubik's Tac Toe - 8 blue/green "O"s and 8 yellow/white "X"s

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.