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Dawn of Battle

#307703BGG ↗

2021 · 2-2 players · 240min · weight 2.25 · 54 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
307703
Name
Dawn of Battle
Year
2021
Rank
15579
Min players
2
Max players
2
Playing time
240
Min playtime
120
Max playtime
240
Avg weight
2.25
Num weights
4
Bayes avg
5.53462
Average
7.27778
Users rated
54
Num owned
188
Wanting
9
Wishing
72
Num comments
47
Fetched at
Sat May 02 2026 16:59:46 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action / EventCard Play Conflict ResolutionDice RollingGrid MovementHexagon GridImpulse MovementMovement PointsScenario / Mission / Campaign GameSimulationSudden Death EndingZone of Control
Categories (4)
AncientMedievalRenaissanceWargame
Description (1620 chars)

Dawn of Battle is a hex-and-counter wargame allowing players to refight historical battles from roughly 1500 BCE to 1500 CE or 3000 years of combat. Players take the roles of the great commanders of history, including Xerxes, Alexander the Great, Julius Caesar, Saladin, and William Wallace. The game system is straight-forward and action-packed, as players depend upon the quality of their army’s leadership to provide activation points allowing them to maneuver their armies and strike against the enemy. The better an army’s command, the more flexibility it has to move, rally, and attack. Also included are supplementary rules that cover free deployment in scenarios, barbarian charges, command control and impetuousity, elephant panic, and random events. Each of the twenty included scenarios indicate the disposition of each army that engaged at that historical battle. Units include a variety of infantry types (including hoplites and the Macedonian phalanx), cavalry (including chariots and mounted archers), missile units (including slingers, longbows, and even early gunpowder weapons), and special units such as elephants and war wagons. The game’s primary engine is comprised of an action deck used to determine command, the randomly determined outcomes of actions, and melee combat. Additionally, action cards provide special effects that players can use to enhance their units’ abilities as well as the narrative of the gaming experience. The action deck provides a unique means of resolving a battle in an experience that will never be duplicated. -description from designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.