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Rolling Village

#306494BGG ↗

2022 · 1-12 players · 15min · weight 1.56 · 218 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
306494
Name
Rolling Village
Year
2022
Rank
9786
Min players
1
Max players
12
Playing time
15
Min playtime
10
Max playtime
15
Avg weight
1.5556
Num weights
9
Bayes avg
5.59216
Average
6.7695
Users rated
218
Num owned
410
Wanting
5
Wishing
106
Num comments
95
Fetched at
Sat May 02 2026 16:46:23 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Dice RollingPaper-and-Pencil
Categories (3)
City BuildingDicePrint & Play
Description (1462 chars)

Welcome Mayor! Design the best village possible with paper, pen and a bit of luck! Rolling Village! is a 10-minute Roll & Write, available for FREE in the BGG files section. Components: - Two standard d6 dice shared by all the players. - A Village Sheet and a pen for each player. Objective of the game: Players fill their Village Sheet building Projects (House , Forest , Lake and Square) and score points at the end of each turn then add them up for the final score. How to play: At the beginning of each turn, one player rolls two dice for everyone. Players simultaneously take their turn in this sequence: BUILDING PHASE Using the faces shown on the dice will draw projects on the village grid. SCORING PHASE At the end of each turn, the sum of the two dice rolled will define the Avenue (a row of the Village) that is active for scoring. Each player must check the Projects drawn on that specific row and consider them for scoring. Check for any group of Projects in your Village: a group is defined by adjacent Projects of the same type. A group of Projects will score points at the end of the turn only if it does have at least one Project in the active row. That group will score all the points depicted on the spaces where you have drawn a Project of that type. After the 9th turn, each player sum all the points scored during the game, determining their final score. The player with the highest score is the winner. -description from designer

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.