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Winter Kingdom

#303554BGG ↗

2020 · 2-4 players · 60min · weight 2.62 · 1,015 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
303554
Name
Winter Kingdom
Year
2020
Rank
2982
Min players
2
Max players
4
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.6154
Num weights
39
Bayes avg
6.03377
Average
7.27367
Users rated
1015
Num owned
2332
Wanting
127
Wishing
628
Num comments
295
Fetched at
Sat May 02 2026 15:55:00 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Area Majority / InfluenceChainingEnclosureGrid MovementHexagon GridModular BoardNetwork and Route BuildingPattern BuildingTile PlacementVariable Set-up
Categories (2)
MedievalTerritory Building
Description (1367 chars)

Winter Kingdom features seven, double-sided hexagonal map tiles that are randomly arranged into the playing area. After that, three scoring conditions, one economy card (showing how players earn money), and one twist card are dealt, giving the unique features of the game. Each player is dealt five ability cards and one terrain card. On your turn, you must place three houses in the terrain depicted on your terrain card. If possible, you must place the houses next to previously placed houses. (If not possible, they may be placed anywhere that matches the terrain on the card.) You also start the game with a limited number of forts, which can replace any house and which count as two pieces. After placing houses, you may use your gold to make one purchase, either paying the cost to put one ability card into play or paying an additional cost on a previously placed ability to upgrade it. Once purchased, the ability may be used once per turn for the rest of the game. You start the game with a little gold to buy abilities and can earn more gold based on the economy card in play for that game. The game ends once one player is out of both houses and forts. Players score based on the criteria of the scoring cards for that game; in addition, whoever has the most houses next to each castle scores 3 additional points. The player with the most points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.