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Frozen Frontier

#302892BGG ↗

2024 · 1-4 players · 180min · weight 3.57 · 174 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
302892
Name
Frozen Frontier
Year
2024
Rank
7844
Min players
1
Max players
4
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
3.5714
Num weights
14
Bayes avg
5.63746
Average
7.66236
Users rated
174
Num owned
364
Wanting
59
Wishing
382
Num comments
62
Fetched at
Sat May 02 2026 16:45:16 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area Majority / InfluenceEnd Game BonusesHand ManagementIncomeModular BoardOpen DraftingSolo / Solitaire GameVariable Set-upWorker Placement
Categories (5)
City BuildingEconomicIndustry / ManufacturingScience FictionSpace Exploration
Description (2469 chars)

By the 22nd century, Earth’s population has reached 14 billion. Escalating crises have left mankind hopeless and desperate on a resource-starved homeworld. After multiple failed attempts at planetary colonization, the United Civilizations launched the Argo expedition through newly discovered wormholes at the edge of the solar system. They arrive on Janus, the two-faced planet, with hellish Helium-3 solar winds on one side, frozen seas of methane gas on the other. Humankind has no choice but to settle on the frozen frontier in search of vital resources. Hope has been found, but space is cold and unforgiving. Frozen Frontier is a highly strategic Eurogame for experienced players about the cosmic future of humanity. Each turn, a player has an opportunity to move their Carrier to any city, collect a project card, and take 1 of 3 possible actions: а) Construct A player uses the top part of a multi-use project card to construct a building. Each card defines the type of building and where to build it. If a player meets both requirements, the project card gets added to their player board, and they benefit from the effect on the bottom half of the card anytime it’s triggered. Most buildings advance a player’s Industrial or Science tracks to gain new opportunities but cost a varying amount of resources to build. b) Collaborate A player can settle colonists and use their own, or their competitors’, production/science buildings to receive resources and valuable effects. с) Raise funds A player receives Qubits and/or special opportunities by using a subsidy card. When the Subsidy cards deck is empty, players perform these steps in order: 1) receive income from their own buildings and from their cards with an income phase effect 2) send resources to Earth: fulfill common shipments contracts from the board (scheduled shipments), private ones from their hand (unscheduled shipments), and provide the requested amount of He3 to avoid a penalty token (mandatory shipments). 3) prepare the game for the next round When the 3rd round ends, players count how many victory points each of them has earned. The one with the most points is the winner! Players earn victory points for: - controlled cities (the corporation that has more buildings and AI tokens in a city controls it) - settled colonists - fulfilled Shipment contracts - the circumstances described on the cards with “end of the game” effects

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.