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Glasgow

#301716BGG ↗

2020 · 2-2 players · 30min · weight 2.02 · 2,423 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
301716
Name
Glasgow
Year
2020
Rank
1851
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.0159
Num weights
63
Bayes avg
6.30186
Average
7.10077
Users rated
2423
Num owned
5382
Wanting
127
Wishing
694
Num comments
467
Fetched at
Sat May 02 2026 15:54:09 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
IncomeRondelSet CollectionSquare GridTagsTile PlacementTurn Order: Time TrackVariable Set-up
Categories (1)
City Building
Description (1520 chars)

In Glasgow, players travel the city (in an abstract manner) to collect resources, take special actions, and most important of all construct buildings. Build a factory, and you'll receive more goods from it when other buildings are constructed in the right areas in relation to it; build a train station, and you may or may not score from it depending on what else you build; build a monument, and you'll merely collect a lot of points — and in the end, points are what matters. In slightly more detail, to set up the game, lay out a ring of town figures at random, with two of them being removed from play each game. Whoever is farther behind in the circle around town takes the next turn, advancing to whichever town figure they want to visit. Most of them give you resources — brick, steel, or money — and you have a limit on how many resources of each type you can hold. Some figures have two random building plans at them, and if you visit one with the right resources, you can pay them, then build something. If you pay extra, you can then build something else, too! The first building is placed anywhere in the midst of play, then each subsequent building is placed adjacent to something already built, with the buildings eventually filling in a 4x5 (or 5x4, determined as the game progresses) grid of the players' own creation. As soon as the twentieth building is erected, the game ends and players score points for what they built. Who has contributed more to the current state of Glasgow?

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.