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Mini Express

#300751BGG ↗

2021 · 1-5 players · 45min · weight 2.28 · 1,382 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
300751
Name
Mini Express
Year
2021
Rank
2448
Min players
1
Max players
5
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.283
Num weights
53
Bayes avg
6.1432
Average
7.27009
Users rated
1382
Num owned
2656
Wanting
87
Wishing
512
Num comments
292
Fetched at
Sat May 02 2026 15:54:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Network and Route BuildingSolo / Solitaire GameStock Holding
Categories (2)
American WestTrains
Description (1969 chars)

Mini Express is a strategic train game for 1 to 5 players in which you and other wealthy capitalists manage four railroad companies. Through careful planning and ruthless execution, players pioneer the western expansion of the 19th century, vying to be the most influential railroad baron and complete the transcontinental railroad. Mini Express is a sequel of sorts to Mini Rails in that on a turn each player takes one of the two available actions, although otherwise the games are not similar. Your action choices are to (1) lay track to expand a company's railroad or (2) take a stock from a company. To lay track, you take train pieces from the company's reservoir on the game board and place them one per hex to expand that company's network to a new city. When you do this, you gain influence in the goods that are in demand in that city. (The game includes four types of goods, and each type of good is the same color as one of the railroad companies.) Each city can have at most 1-3 companies enter it, and when that limit is reached, you remove the demand tile from the game. When you build into a hex (whether landscape or city), any other train companies in that hex gain a train in their reservoir (to represent them profiting from how your efforts affect that area). To take a stock, you must decrease your influence in that company equal to the number of trains in that company's reservoir. If you can't do so without going below zero, then you cannot take that stock. When all the shares have been claimed from two companies or two companies have no train pieces remaining, then you complete the round and the game ends. For each good/company, you multiple the number of shares you hold by a points multiplier that's based on how much influence you have in that good/company relative to other players. The higher your standing, the more valuable each of your shares will be. Whoever has the most points wins. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.