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Migration: Mars

#299191BGG ↗

2020 · 2-4 players · 120min · weight 2.17 · 136 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
299191
Name
Migration: Mars
Year
2020
Rank
26666
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.1667
Num weights
12
Bayes avg
5.4959
Average
5.65324
Users rated
136
Num owned
650
Wanting
6
Wishing
42
Num comments
83
Fetched at
Sat May 02 2026 17:22:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action / EventDice RollingHand ManagementHexagon GridRace
Categories (4)
ExplorationScience FictionSpace ExplorationTerritory Building
Description (1411 chars)

A competitive, Sci-fi strategy game of resource collecting, colony building, disaster management, decision making, dire trades, and devious betrayal. Don't just build, keep your structures operating. Don't just grow, keep your people alive. Don't just survive, be the first to claim governorship of Mars! There are 3 phases to each turn. 1. The colony phase: From your Headquarters, you make command decisions on population, event management, and exchange. 2. The Build phase: You have an opportunity to expand your colony. 3. The Roll phase: Your Rover travels the exploration track where you then engage with each landing space. Assets: Supplies are generated by the buildings you choose to build. Resource types are collected by exploring. The quantity is determined by your mining capabilities. Additional assets are selected at your supply stop. Assess and map out your strategy each time you visit your supply stop. Grow your colony in order to accept more citizens from earth and keep them alive and well. The first player to reach the target population wins the game. Events and actions may occur to derail your strategy and growth. Prepare for the worst. Different buildings produce certain assets and/or provide specific functions. You may only build on certain terrain tiles. So build wisely. Build-able land may claim fast. Remember this is a race! —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.