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Chancellorsville 1863

#299179BGG ↗

2020 · 1-2 players · 90min · weight 2.00 · 216 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
299179
Name
Chancellorsville 1863
Year
2020
Rank
6627
Min players
1
Max players
2
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2
Num weights
11
Bayes avg
5.68457
Average
7.79029
Users rated
216
Num owned
486
Wanting
57
Wishing
253
Num comments
74
Fetched at
Sat May 02 2026 16:41:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (14)
Action / EventBetting and BluffingCard Play Conflict ResolutionCommand CardsDice RollingEventsGrid MovementHand ManagementHidden MovementMove Through DeckRe-rolling and LockingSimulationSolo / Solitaire GameVariable Set-up
Categories (4)
American Civil WarCivil WarPost-NapoleonicWargame
Description (1669 chars)

Chancellorsville 1863 is a card-driven game on the American Civil War Battle of Chancellorsville. Playable by 1 to 2 players in 1 hour, the game comes with a card-driven solitaire engine. Designed by Maurice Suckling (designer of Freeman's Farm 1777), the game uses many of the concepts from that game. However, added hidden movement, much more maneuver, and other design tweaks make this a truly unique game. Each turn players will play 1 of their 3 in-hand formation cards to maneuver or attack enemy forces, gaining momentum cubes based on the formation activated. Each formation is a Confederate division or Union corps. Each formation card will allow a major and possibly an additional minor activation, major allowing two moves for a formation while the minor allows one move. After each formation moves combat can occur if a move ends in a location with an enemy formation. Tactic cards may be played during the formation's activation giving it movement or combat bonuses. At the end of the formation card activation players may spend their momentum cubes to buy tactics cards which may give them benefits in combat or movement in future turns. Players then draw a new formation card refilling their hands to 3. Hooker, Lee, and Jackson have bonuses that can be played once a game, adding to movement and combat. Victory is determined by destroying enemy formations through morale/strength loss, or the Union occupying the three victory locations which represent cutting off the Confederate army from Richmond. Additional rules allow for fixed defensive positions, Jackson's Flank March -- and even his death. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.