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Carrier Battle: Philippine Sea

#294609BGG ↗

2023 · 1-1 players · 300min · weight 3.95 · 151 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
294609
Name
Carrier Battle: Philippine Sea
Year
2023
Rank
7366
Min players
1
Max players
1
Playing time
300
Min playtime
30
Max playtime
300
Avg weight
3.9545
Num weights
22
Bayes avg
5.65375
Average
8.64106
Users rated
151
Num owned
889
Wanting
44
Wishing
284
Num comments
91
Fetched at
Sat May 02 2026 16:44:05 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Dice RollingGrid MovementHexagon GridMovement PointsSimulationSolo / Solitaire Game
Categories (4)
Aviation / FlightNauticalWargameWorld War II
Description (1260 chars)

"Carrier Battle: Philippine Sea" is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control Japanese movement and determine the timing and strengths of their attacks. You will not know that a Japanese air strike is headed your way until it is detected by radar and you scramble your fighters to intercept. The game has a total of nine scenarios. Four learning scenarios take you through the rules by programmed instruction using slices of the real battle. The other five are full-scale, fully replayable games. These include one-day scenarios for each day of the action, a two-day scenario for the whole battle, a hypothetical scenario presuming different US plans, and a hypothetical scenario in which Midway was never fought and the Japanese come armed with the full Pearl Harbor striking force. Carrier Battle: Philippine Sea is based on Carrier: The Southwest Pacific Campaign – 1942-1943 (Victory Games, 1990) but is a new, standalone wargame. —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.