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Keydom

#294BGG ↗

1998 · 2-5 players · 90min · weight 2.71 · 89 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
294
Name
Keydom
Year
1998
Rank
13451
Min players
2
Max players
5
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.7143
Num weights
7
Bayes avg
5.54818
Average
6.8209
Users rated
89
Num owned
177
Wanting
123
Wishing
223
Num comments
44
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Auction / BiddingAuction: Multiple LotSet CollectionWorker Placement
Categories (3)
BluffingFantasyMedieval
Description (831 chars)

Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000. Keydom is Richard Breese's second game in the key series. Re-implemented by: Aladdin's Dragons

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.